Physics Mechanics Study Guide

A complete guide to introductory university physics (mechanics). Covers kinematics, Newton's laws, work-energy, momentum, rotational motion, and oscillations. Built for Physics 1 / PHYA10 / PHYS 170.

Contents

  1. The Physics Problem-Solving Framework
  2. Kinematics (Motion in 1D and 2D)
  3. Newton's Laws and Free Body Diagrams
  4. Friction, Inclined Planes, and Circular Motion
  5. Work, Energy, and Conservation
  6. Momentum and Collisions
  7. Rotational Motion and Torque
  8. Simple Harmonic Motion
  9. Gravitation
  10. Common Mistakes
  11. Exam Strategy
  12. FAQ

1. The Physics Problem-Solving Framework

Physics problems aren't solved by memorizing equations - they're solved by understanding what's happening physically, then translating that into math. Use this framework for every problem:

The IDEA Method

  1. Identify - What type of problem is this? (kinematics, forces, energy, momentum?) What are you solving for?
  2. Draw - Sketch the situation. Draw free body diagrams. Label all known and unknown quantities. Choose a coordinate system.
  3. Execute - Write the relevant equations. Plug in values. Solve algebraically before substituting numbers when possible.
  4. Assess - Check units. Check signs. Does the answer make physical sense? Check limiting cases (what happens when mass → 0, angle → 90°, etc.).
The #1 Physics Mistake

Jumping straight to equations without drawing a diagram. A free body diagram isn't optional - it's the single most important step. Students who skip it get the wrong answer 3x more often. Draw it every time, even when you think the problem is simple.

2. Kinematics (Motion in 1D and 2D)

Kinematics describes how things move without asking why. No forces, no masses - just position, velocity, acceleration, and time.

The Four Kinematic Equations

These apply ONLY when acceleration is constant:

Kinematic Equations (constant a)
v = v₀ + at
x = x₀ + v₀t + ½at²
v² = v₀² + 2a(x − x₀)
x = x₀ + ½(v₀ + v)t

Choosing the Right Equation

Missing VariableUse This Equation
x (displacement)v = v₀ + at
v (final velocity)x = x₀ + v₀t + ½at²
t (time)v² = v₀² + 2a(x − x₀)
a (acceleration)x = x₀ + ½(v₀ + v)t

Projectile Motion (2D)

Separate horizontal and vertical components. They're independent - horizontal motion doesn't affect vertical, and vice versa.

Quick Reference: Projectile on Level Ground

Time of flight: t = 2v₀ sin θ / g

Maximum height: H = v₀² sin²θ / 2g

Range: R = v₀² sin 2θ / g

Maximum range: θ = 45° (only on level ground with no air resistance)

Common Trap

Students often forget that at the top of a projectile's arc, the velocity is NOT zero - only the vertical component is zero. The object still has horizontal velocity. Similarly, acceleration is always g downward throughout the entire flight, including at the peak.

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3. Newton's Laws and Free Body Diagrams

Newton's laws explain why things move. This is where physics gets powerful - and where most students struggle.

The Three Laws

  1. First Law (Inertia): An object stays at rest or in uniform motion unless a net external force acts on it. If ΣF = 0, then a = 0.
  2. Second Law: ΣF = ma. The net force equals mass times acceleration. This is the workhorse equation of mechanics.
  3. Third Law: For every action, there is an equal and opposite reaction. Forces come in pairs - but they act on DIFFERENT objects.

Drawing Free Body Diagrams

  1. Isolate the object (draw it as a dot or simple shape)
  2. Draw ALL forces acting on that object (not forces it exerts on others)
  3. Label each force: Fg (gravity), FN (normal), Ff (friction), T (tension), Fa (applied)
  4. Choose coordinate axes aligned with the direction of acceleration
  5. Decompose forces into x and y components
  6. Apply ΣFx = max and ΣFy = may separately
Common Forces
Gravity: Fg = mg (always down)
Normal force: FN ⊥ to surface (NOT always equal to mg!)
Tension: T along rope/string (massless rope → same T throughout)
Spring: F = −kx (Hooke's law, restoring force)
Kinetic friction: fk = μk · FN (opposes motion)
Static friction: fs ≤ μs · FN (prevents motion, up to a maximum)
Third Law Trap

Third-law pairs act on DIFFERENT objects. If you push a wall, the wall pushes back on you - but these forces don't cancel because they're on different objects. They would only cancel if both acted on the same object. Never include third-law reaction forces in the same free body diagram.

4. Friction, Inclined Planes, and Circular Motion

Friction

Friction is not a single force - it has two types with different rules:

Inclined Planes

The key insight: tilt your coordinate axes to align with the slope.

Incline Problem Checklist

1. Draw the incline with the object on it

2. Tilt coordinate axes to match the slope

3. Decompose gravity: mg sin θ along slope, mg cos θ perpendicular

4. Normal force = mg cos θ (from ΣFy = 0)

5. Friction = μ × mg cos θ (if applicable)

6. Apply ΣFx = ma along the slope

Circular Motion

An object moving in a circle at speed v has centripetal acceleration directed toward the center:

Circular Motion
Centripetal acceleration: ac = v²/r (always toward center)
Centripetal force: Fc = mv²/r (NOT a new force - it's the net force toward center)
Period: T = 2πr/v
Angular velocity: ω = 2π/T = v/r
Critical Concept

"Centripetal force" is NOT a separate force. It's the net force directed toward the center. On a banked curve, it's a component of the normal force. On a string, it's tension. In orbit, it's gravity. Never add "centripetal force" to a free body diagram - identify which real force provides the centripetal acceleration.

5. Work, Energy, and Conservation

Energy methods are often simpler than Newton's laws because they don't require knowing forces at every point - only at the start and end.

Work

Work Definitions
Work by constant force: W = F · d · cos θ (where θ is angle between F and displacement)
Work by variable force: W = ∫F · dx
Work-energy theorem: W_net = ΔKE = ½mv² − ½mv₀²
Key: Only the component of force parallel to displacement does work

Types of Energy

Conservation of Energy

When only conservative forces (gravity, springs) do work:

Energy Conservation
KE₁ + PE₁ = KE₂ + PE₂
½mv₁² + mgy₁ + ½kx₁² = ½mv₂² + mgy₂ + ½kx₂²

When non-conservative forces (friction, air resistance) are present:

Work-Energy with Non-Conservative Forces
KE₁ + PE₁ + W_nc = KE₂ + PE₂
W_friction = −fk · d (always negative - removes energy from the system)
When to Use Energy vs. Forces

Use energy when: you care about speed/height at two points, the path doesn't matter, or forces vary along the path (like a roller coaster).
Use forces (F = ma) when: you need acceleration, time, or forces at a specific point.

Power

Power
Average power: P = W/t = ΔE/t
Instantaneous power: P = F · v (force times velocity)
Units: Watts (W) = J/s

6. Momentum and Collisions

Momentum is conserved when no external forces act on a system. This makes it perfect for collisions, explosions, and any interaction between objects.

Key Equations

Momentum
Momentum: p = mv (vector!)
Impulse: J = FΔt = Δp (impulse-momentum theorem)
Conservation: Σp_before = Σp_after (when ΣF_external = 0)
m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'

Collision Types

TypeMomentum Conserved?KE Conserved?Example
ElasticYesYesBilliard balls, atomic collisions
InelasticYesNoCar crash (cars bounce apart)
Perfectly inelasticYesNo (max loss)Objects stick together
Elastic Collision (1D, Second Object at Rest)

v₁' = v₁ × (m₁ − m₂)/(m₁ + m₂)

v₂' = v₁ × 2m₁/(m₁ + m₂)

Special cases: Equal masses → v₁' = 0, v₂' = v₁ (complete transfer). Heavy hits light → both move forward. Light hits heavy → light bounces back.

2D Collisions

Apply conservation of momentum separately in x and y:

This gives you two equations. If the collision is elastic, KE conservation gives a third.

Center of Mass

Center of Mass
x_cm = Σ(mi · xi) / Σmi
v_cm = Σ(mi · vi) / Σmi = p_total / M_total
Key: The center of mass of a system moves as if all external forces act on it at that point

7. Rotational Motion and Torque

Rotational mechanics mirrors translational mechanics - every linear concept has a rotational analog.

Rotational-Translational Analogs

LinearRotationalRelationship
Displacement xAngular displacement θx = rθ
Velocity vAngular velocity ωv = rω
Acceleration aAngular acceleration αa = rα
Mass mMoment of inertia II = Σmr²
Force FTorque ττ = rF sin θ
F = maτ = Iα-
KE = ½mv²KE = ½Iω²-
p = mvL = Iω-

Torque

Torque
τ = r × F = rF sin θ
r = distance from axis to where force is applied
θ = angle between r and F
Moment arm = r sin θ = perpendicular distance from axis to line of force
Sign: counterclockwise = positive, clockwise = negative (by convention)

Common Moments of Inertia

ShapeAxisI
Point massDistance r from axismr²
Solid cylinder/diskThrough center½mr²
Hollow cylinderThrough centermr²
Solid sphereThrough center⅖mr²
Hollow sphereThrough center⅔mr²
Thin rodThrough center1/12 · mL²
Thin rodThrough end⅓mL²

Rolling Without Slipping

When an object rolls without slipping, the contact point has zero velocity relative to the ground:

Rolling Constraint
v_cm = Rω (velocity condition)
a_cm = Rα (acceleration condition)
Total KE = ½mv²_cm + ½Iω² (translational + rotational)
Rolling Race

A solid sphere, hollow sphere, solid cylinder, and hollow cylinder all roll down the same incline from rest. Who wins? The solid sphere (smallest I/mr² ratio = ⅖). More of its energy goes to translation vs rotation. The ranking: solid sphere > solid cylinder > hollow sphere > hollow cylinder. Mass and radius don't matter - only the shape.

8. Simple Harmonic Motion

Any system with a restoring force proportional to displacement undergoes simple harmonic motion (SHM).

SHM Equations
Position: x(t) = A cos(ωt + φ)
Velocity: v(t) = −Aω sin(ωt + φ)
Acceleration: a(t) = −Aω² cos(ωt + φ) = −ω²x
Angular frequency: ω = 2π/T = 2πf

Mass-spring: T = 2π√(m/k), ω = √(k/m)
Simple pendulum: T = 2π√(L/g), ω = √(g/L) (small angles only)

Energy in SHM

Key Insight

The period of a mass-spring system does NOT depend on amplitude - a wide swing takes the same time as a narrow swing. Similarly, a pendulum's period doesn't depend on mass. These are counterintuitive facts that professors love to test.

9. Gravitation

Universal Gravitation
Force: F = GMm/r² (attractive, along line between centers)
Gravitational PE: U = −GMm/r (negative! Zero at infinity)
Surface gravity: g = GM/R² (R = planet radius)
Orbital velocity: v = √(GM/r)
Orbital period: T² = (4π²/GM)r³ (Kepler's third law)
Escape velocity: v_esc = √(2GM/R)

Orbits

g vs. G

G = 6.674 × 10⁻¹¹ N·m²/kg² (universal gravitational constant - same everywhere).
g = 9.8 m/s² (acceleration due to gravity at Earth's surface - varies by location). The connection: g = GM_Earth/R²_Earth.

10. Common Mistakes

  1. Normal force = mg: Only true on flat, horizontal surfaces with no other vertical forces. On an incline, FN = mg cos θ. With an applied upward force, FN < mg.
  2. Centripetal force on FBD: Never add "centripetal force" to a free body diagram. It's the net inward force provided by real forces (gravity, tension, normal).
  3. Velocity = 0 means acceleration = 0: Wrong. A ball at the top of its arc has v = 0 but a = g downward. An object can have zero velocity and nonzero acceleration.
  4. Heavier objects fall faster: In vacuum, all objects fall at the same rate (a = g regardless of mass). In air, terminal velocity depends on drag, which depends on shape.
  5. Forgetting to decompose vectors: Forces and velocities have components. Always resolve into x and y (or parallel and perpendicular to the surface).
  6. Sign errors: Define positive direction FIRST, then be consistent. If up is positive, gravity is −mg. If down the incline is positive, friction (opposing motion) is negative.
  7. Using the wrong kinematic equation: Each equation is missing one variable. Identify what you don't have and don't need, then choose accordingly.
  8. Confusing speed and velocity: Speed is a scalar (always positive). Velocity is a vector (has direction, can be negative). KE uses speed, momentum uses velocity.
  9. Energy is not conserved (when it is): If only gravity acts, energy IS conserved. Many students default to kinematics when energy methods are simpler.
  10. Applying rotational equations without moment of inertia: You can't use τ = Iα if you haven't calculated I first. Look up or derive I for the specific shape.

11. Exam Strategy

Before the Exam

During the Exam

Quick Topic Identification

Problem mentions...Use...
Time, position, velocity, accelerationKinematics
Force, mass, tension, normal forceNewton's laws (F = ma)
Speed at two heights, spring, friction lossEnergy conservation
Collision, explosion, "before and after"Momentum conservation
Spinning, angular, torque, rollingRotational dynamics (τ = Iα)
Orbit, planet, satelliteGravitation (GMm/r²)
Spring oscillation, pendulum, periodSHM (ω = √(k/m))

Frequently Asked Questions

What are the 4 kinematic equations?
The four kinematic equations for constant acceleration are: (1) v = v₀ + at, (2) x = x₀ + v₀t + ½at², (3) v² = v₀² + 2a(x − x₀), and (4) x = x₀ + ½(v₀ + v)t. Each equation connects displacement, velocity, acceleration, and time - and each one is missing exactly one variable. To solve a kinematics problem, identify which variable you don't know and don't need, then pick the equation that doesn't contain it.
How do I draw a free body diagram?
Isolate the object - draw it as a simple dot or box. Identify every force acting ON the object (not forces the object exerts on others). Draw each force as an arrow starting from the object, pointing in the direction of the force. Label each arrow (Fg for gravity, FN for normal, Ff for friction, T for tension, Fa for applied). Choose a coordinate system - align one axis with the direction of acceleration. For inclined planes, tilt your axes to match the slope.
When do I use energy conservation vs. Newton's laws?
Use Newton's laws (F = ma) when you need to find forces, accelerations, or when the problem involves time explicitly. Use energy conservation when you only care about initial and final states and the path doesn't matter - especially for problems involving heights, speeds, and springs. Energy methods are often simpler for problems without friction. If non-conservative forces like friction do work, use the work-energy theorem.
What's the difference between elastic and inelastic collisions?
In elastic collisions, both momentum AND kinetic energy are conserved. Objects bounce off each other. In inelastic collisions, momentum is conserved but kinetic energy is NOT - some energy converts to heat, sound, or deformation. In perfectly inelastic collisions, objects stick together (maximum KE loss). To identify the type: if objects stick together, it's perfectly inelastic. If you're told "elastic," use both conservation laws.
How do I know when to use torque vs. force?
Use force (F = ma) when the object moves in a straight line (translational motion). Use torque (τ = Iα) when the object rotates around a fixed axis. Many problems require BOTH - for example, a ball rolling down a ramp involves translational F = ma along the slope AND rotational τ = Iα around the center. The key question: is something spinning? If yes, you need torque.

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